// Fig. 6.9: Craps.java // Craps class simulates the dice game craps. import java.util.Random; public class Craps { // create random number generator for use in method rollDice private Random randomNumbers = new Random(); // enumeration with constants that represent the game status private enum Status { CONTINUE, WON, LOST }; // constants that represent common rolls of the dice private final static int SNAKE_EYES = 2; private final static int TREY = 3; private final static int SEVEN = 7; private final static int YO_LEVEN = 11; private final static int BOX_CARS = 12; // plays one game of craps public void play() { int myPoint = 0; // point if no win or loss on first roll Status gameStatus; // can contain CONTINUE, WON or LOST int sumOfDice = rollDice(); // first roll of the dice // determine game status and point based on first roll switch ( sumOfDice ) { case SEVEN: // win with 7 on first roll case YO_LEVEN: // win with 11 on first roll gameStatus = Status.WON; break; case SNAKE_EYES: // lose with 2 on first roll case TREY: // lose with 3 on first roll case BOX_CARS: // lose with 12 on first roll gameStatus = Status.LOST; break; default: // did not win or lose, so remember point gameStatus = Status.CONTINUE; // game is not over myPoint = sumOfDice; // remember the point System.out.printf( "Point is %d\n", myPoint ); break; // optional at end of switch } // end switch // while game is not complete while ( gameStatus == Status.CONTINUE ) // not WON or LOST { sumOfDice = rollDice(); // roll dice again // determine game status if ( sumOfDice == myPoint ) // win by making point gameStatus = Status.WON; else if ( sumOfDice == SEVEN ) // lose by rolling 7 before point gameStatus = Status.LOST; } // end while // display won or lost message if ( gameStatus == Status.WON ) System.out.println( "Player wins" ); else System.out.println( "Player loses" ); } // end method play // roll dice, calculate sum and display results public int rollDice() { // pick random die values int die1 = 1 + randomNumbers.nextInt( 6 ); // first die roll int die2 = 1 + randomNumbers.nextInt( 6 ); // second die roll int sum = die1 + die2; // sum of die values // display results of this roll System.out.printf( "Player rolled %d + %d = %d\n", die1, die2, sum ); return sum; // return sum of dice } // end method rollDice } // end class Craps /************************************************************************** * (C) Copyright 1992-2005 by Deitel & Associates, Inc. and * * Pearson Education, Inc. All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * *************************************************************************/