// Fig. 5.26: Shapes.java // Demonstrates drawing different shapes. import java.awt.Graphics; import javax.swing.JPanel; public class Shapes extends JPanel { private int choice; // user's choice of which shape to draw // constructor sets the user's choice public Shapes( int userChoice ) { choice = userChoice; } // end Shapes constructor // draws a cascade of shapes starting from the top left corner public void paintComponent( Graphics g ) { super.paintComponent( g ); for ( int i = 0; i < 10; i++ ) { // pick the shape based on the user's choice switch ( choice ) { case 1: // draw rectangles g.drawRect( 10 + i * 10, 10 + i * 10, 50 + i * 10, 50 + i * 10 ); break; case 2: // draw ovals g.drawOval( 10 + i * 10, 10 + i * 10, 50 + i * 10, 50 + i * 10 ); break; } // end switch } // end for } // end method paintComponent } // end class Shapes /************************************************************************** * (C) Copyright 1992-2005 by Deitel & Associates, Inc. and * * Pearson Education, Inc. All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * *************************************************************************/