GL
glAccum()
glAlphaFunc
glAreTexturesResident()
glArrayElement()
glBegin()
glBindTexture()
glBitmap()
glBlendColorExt()
glBlendFunct()
glCallList()
glCallLists()
glClear()
glClearAccum()
glClearColor()
glClearDepth()
glClearIndex()
glClearStencil()
glClipPane()
glColor()
glColorMask()
glColorMaterial()
glColorPointer()
glCopyPixels()
glCopyTexImage1D()
glCopyTexImage2D()
glCopyTexSubImage1D()
glCopyTexSubImage2D()
glCullFace()
glDeleteLists()
glDeleteTextures()
glDepthFunc()
glDepthMask()
glDepthRange()
glDrawArrays()
glDrawBuffer()
glDrawElements()
glDrawPixels()
glEdgeFlag()
glEdgeFlagPointer()
glEnable()
glEnableClientState()
glEvalCoord()
glEvalMesh()
glEvalPoint()
glFeedbackBuffer()
glFinish()
glFlush()
glFog()
glFrontFace()
glFrutstum()
glGenLists()
glGenTextures()
glGet()
glGetClipPane()
glGetError()
glGetLight()
glGetMap()
glGetMaterial()
glGetPixelMap()
glGetPointerv()
glGetPolygonStipple()
glGetString()
glGetTexEnv()
glGetTexGen()
glGetTexImage()
glGetTexLevelParameter()
glGetTexParameter()
glHint()
glIndex()
glIndexMask()
glIndexPointer()
glInitNames()
glInterleavedArrays()
glIsEnabled()
glIsList()
glIsTexture()
glLight()
glLightMode()
glLineStipple()
glLineWidth()
glListBase()
glLoadIdentity()
glLoadMatrix()
glLoadName()
glLogicOp()
glMap1()
glMap2()
glMapGrid()
glMaterial()
glMatrixMode()
glMultMatrix()
glNewList()
glNormal()
glNormalPointer()
glOrtho()
glPassThrough()
glPixelMap()
glPixelStore()
glPixelTransfer()
glPixelZoom()
glPointSize()
glPolygonMode()
glPloygonOffset()
glPloygonStipple()
glPrioritizeTextures()
glPushAttrib()
glPushClientAttrib()
glPushMatrix()
glPushName()
glRasterPos()
glReadBuffer()
glReadPixels()
glRect()
glRenderMode()
glRotate()
glScale()
glScissor()
glSelesctBuffer()
glShadeModel()
glStencilFunc()
glStencilMask()
glStencilOp()
glTexCoord()
glTexCoordPointer()
glTexEnv()
glTexGen()
glTexImage1D()
glTexImage2D()
glTexParameter()
glTexSubImage1D()
glTexSubImage2D()
glTranslate()
glVertex()
glVertexPointer()
glViewport()